Leaving droppings uncleaned for too long would cause the Digimon to become ill. The fifth Icon (the first on the bottom row) cleaned up the Digimon's droppings. Battling too many times in one day could "kill" a Digimon (see Digimon Mainframe below). Whether the Digimon won or lost, it was still susceptible to acquiring an injury during battle. The one who fired the double attack on the fourth turn dodged the other Digimon's attack and was declared the winner. The two Digimon would exchange blows three times, then one would fire a double attack the other Digimon would fire a single attack. Once activated, the owner could link up to another owner's Digimon and begin a battle. If it didn't make this quota, the Digimon would only lose a pound and not regain any strength. If the owner's Digimon hit three out of five, it would lose one pound and its strength would increase. The shadow Digimon would attempt to block, either upwards or downwards. The owner would then push either the top or middle buttons, and the Digimon would fire an attack either upwards or downwards, respectively. In shadow boxing, the owner's Digimon would appear on the right, and a duplicate "shadow" would appear on the left. Digimon can eat an unlimited number of vitamins. Once the Digimon reaches the Rookie stage, it will be able to eat far more than its hunger level requires before getting full. However, feeding the pet either of these would increase the Digimon's weight, affecting digivolution possibilities and battle outcomes. The meat decreased the pet's hunger, and the vitamin increased its strength and energy. If a Digimon had no energy in its energy bar, it would be unable to link up and battle. The user can check the pet's age, weight, strength, hunger, and energy stats here. The Digimon had several functions that allowed the owner to take care of the pet. 6.2.3 Digimon Pendulum Progress III: Animal Colleseum.6.2.2 Digimon Pendulum Progess II: Armageddon Army.6.2.1 Digimon Pendulum Progess I: Dragon's Roar.6.1.6 Digimon Pendulum 0: Virus Busters.6.1.4 Digimon Pendulum IV: Wind Guardians.6.1.3 Digimon Pendulum III: Nightmare Soldiers.6.1.1 Digimon Pendulum I: Nature Spirits.
Just a heads up that the chart shows differences between the rows and the columns, so this list is going based on the rows (which indicate how likely they are to win) and out of a score of 192 (16 x 12). More edit shit: Ok, I can definitely confirm that the Champion to Ultimate strengths are reversed, i.e. A Pendulum connecting to a DM would register as Group L and almost certainly kick the ass of the DM.Įdit: here it is, will math it the fuck up in a minute to tier the groups
MetalGreymon was the weakest Ultimate on the V1 and Monzaemon the strongest. However, while I'm not sure about the tiers of the Champions (whether their power levels are indicated by their positions on the growth chart apart from the trash ones being the weakest), the order of the Ultimates went from weakest to strongest - i.e.
Digimon v pet 1 power full#
The amount of protein/vitamins given, what Digimon they are, and something else that IIRC was how full their strength meter was.Īs expected, the Ultimates were the strongest Digimon in those devices. The original vpets had a tiering system where each position on the growth chart from Rookie onwards was officially assigned a letter group and showed who in which matchups would win most of the time - I have the chart saved somewhere and will edit this post with a link once I find it, but what I can definitely tell you is that strength was determined by three factors on the original vpets.